6/17/2023 0 Comments Space warfare specialist stoWhich types of plasma consoles you take depends on what you want to do.ĭo you take "nullifiers" which reduce your threat generation by 75% (each) or do you take the plasma consoles which increase your threat generation instead? Today, they are still the best science consoles available. Plasma consoles have been nerfed massively in the past. You can see that I have 4 plasma consoles in my science slots.My crit chance rate as seen on the pic below is about 21% out of combat (26-30% in combat). Thats why you should use Locators in your tactical slots. Your goal should be to get a crit chance of 25%-30% in combat. But crit severity wont help you much if your chance to apply that damage is 0 (or low). Of course there are also tac consoles which improve your critical severity. And getting a high crit chance is what you should aim for because thats where alot of DPS comes from. There is no alternative to that.īecause the locators improve your base weapon damage and your critical chance by an amount that you can not improve elsewhere. Period! If you have 5 tactical slots then you fill them with 5 locator consoles. These are by far the best Tactical consoles in the game. More specifically they are for the "Vulnerability Locators" from the Fleet Spire. The tactical slots are ONLY for tactical consoles.There are a few simple rules on the layout of these slots. There you can see my current loadout of my T6 Science Star Cruiser.Ĭonsole Slots are Engineering, Science and Tactical slots. Point is, no matter what kind of ship type you have and no matter what kind of Captain you are, you can create impressive DPS amounts. Science Captains have fairly large debuff abilities which in the end also lead to impressive DPS (I'll explain debuffs later in this guide). traits) and you can go more offensive on these sources. Heal is good because then you dont need heals from other sources (e.g. Engineers also have a "Engineering Fleet" which is a good heal ability. Engineers have an ability that transfers power into subsystems (EPS Power Transfer) which is really awesome because alot power in the subsystems mean that you can create alot of DPS. Tacs can use an "Attack pattern Alpha" and they can use "Go down Fighting" which are impressive. Tac I also want to mention that the difference between your Captain career is not that important at all.Īll three paths have their advantages. The only Science ships which 8 weapons are the ones that count towards the Flagships (Odyssey, Scimitar, Bortasqu and their new T6 versions). The "Sensor Analysis" compensates this disadvantage of the science ships. Science ship NEED this debuff because by default Science ships have less weapon slots (usually only 6 o 7) and of course they lack tactical consoles. Only Science ships have this ability which is a pretty impressive Debuff on a single target. In the end their performance is relative equal while the science version is a bit better as it can compensate the lack of tactical consoles (which increase the weapon damage) by using an extra ability called "Sensor Analysis". The difference between Science cruiser and its tactical counterpart is that this one here has more sci consoles and an additional sci boff slot while the tactical version has less sci console slots but more tactical slots and an aditional tactical boff slot. However, T5-U or T6 would of course be a bit better than lower Tier ships due to their better console and boff layouts. I am not using a tactical ship as you would assume when it comes to DPS generation.įact is that pretty much every ship in the game is able to generate high DPS rates. Ill try to cover pretty much everything you need to know.Īs you can see here I am using the new T6 Science Star Cruiser. I had to realize that it is a step by step procedure to gather the knowledge to improve the DPS.Įither that or you have a fancy guide that explains everything to you. It took me alot of time to reach 20k dps and then 30k dps. Reaching 10k DPS was beyond my knowledge and when I finally reached the 10k DPS limit it was absolutely not imaginable how other players did 30k DPS or more. I know how hard and frustrating it can be to look at other players which do these crazy DPS numbers while the own DPS is still pretty low.įor a very long period of time in STO I had around 6k dps. Fact is that it is based on my knowledge and considering that I am not doing +100k DPS yet means that I still have some stuff to learn. This is of course not going to be the ultimate guide for DPS but it might give you some ideas how I achieve some of these high DPS numbers.Īt this point I need to say that this guide wont be 100% correct. In this short tutorial (no its not going to be short) I'd like to share my knowledge about ship builds and DPS in STO.
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